Cyber-psychologist Berni Goode talking about Flow on Charlie Brooker’s How Videogames Changed the World.
Flow is extremely important. So, so important.
It’s what keeps some people sane. It’s what drives the world’s most skilled and accomplished athletes, the most intense gamers, the hardcore hobbyists, even many of the most talented artists, musicians and actors - flow is what you get when unstoppable drive meets an unflinching will and unlimited dedication.
Flow is being utterly, truly “in the zone”. And it’s one of the most amazing feelings there is.
This is why finding a sport, or a hobby, or a martial art, or a handicraft, or a new video game, or any skill-based activity that uses focus and requires practice and repetition is so beneficial for things like depression and anxiety and overall mental/physical well-being.
This tiny little fella is a fairy creature named Mushom. They are completely harmless and quiet creatures that usually live in old houses and make small things disappear. Mushoms usually come out from their shed at night, their huge eyes help them to see in complete darkness.
8cm (3 inches) tall. Details are cast in resin and the body is soft (no joints or skeleton armature inside), he has some plastic pellets in his belly to give him good balance. His necklace is made of lapis lazuli, aventurine, shungite and red wood beads.
Attention! This is a piece of art. Not a toy for small children. Completely handmade, one of a kind
aaaaa baby!!! ;u; I WAN’ ‘IM
Mizuka’s kitchen - The Coral Cave
A background sketch. View from Wintermute's SceneEdit.
In that window are created all the scenes of the game. It’s very easy to use : you load the background, mark out the floor (= where the character will be able to walk), load to foreground, set the scale and mark out the interactive areas.
A very few lines of code later, your scene is ready to be played.
For sure Wintermute is a wonderful engine. It’s so fast and easy!